<?php
/**
 * <https://y.st./>
 * Copyright © 2015 Alex Yst <mailto:copyright@y.st>
 * 
 * This program is free software: you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation, either version 3 of the License, or
 * (at your option) any later version.
 * 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 * 
 * You should have received a copy of the GNU General Public License
 * along with this program. If not, see <https://www.gnu.org./licenses/>.
**/

$xhtml = array(
	'title' => 'Doors',
	'body' => <<<END
<p>
	I didn&apos;t have much time today, but I definitely wanted to get at least a little done so I wouldn&apos;t have to call the day a waste.
	I converted the door module over from minetest_game to Minetyst, which took surprisingly little effort.
	The only necessary changes were the sound function names, the recipe item names, and the single dependency.
	For consistency across modules, I also tweaked the ownership value&apos;s key name.
	While all other modules in minetest_game use the <code>owner</code> key, the doors module uses the <code>doors_owner</code> key.
	Using a different key for this one module would only lead to complications later, so I fixed it.
	I&apos;m thinking most of the other modules I convert over will likely go as smoothly as doors.
	The only real exceptions will be minimal/default and any module that needs major revamping such as bones.
</p>
<p>
	My <a href="/a/canary.txt">canary</a> still sings the tune of freedom and transparency.
</p>
END
);
